Wednesday, March 29, 2006

The ides of March

29 March is not my day. Today I had attempted to run away from home following a spat with my stepmother over my declining physics grade (although I've completed 18 more extra-credit problems to fill some of the void), but only got as far as my workplace before I realised that I was doing something stupid. It was now, after speaking with a PPN official, that I realised that today was not a day in which you'd find me very happy.

Exactly one year ago, my account was deleted from PKMN.NET's database. As many of you readers know, I was involved in the PokéLab, which I joined merely 28 days before the ban and thus was obligated to help fight PKMN.NET. By 29 March it had become clear that I was condoning the theft of content that TPL was practicing, and I was acting out, just trying to find something that I could put on a résumé. As you also know, the site fell apart in October and I was readmitted to PKMN.NET following a public apology. Since the I've had a clean record.

While I don't have any other records on the day in previous years, I was anticipating today to be a bad one, and from now on I'm looking forward to making sure that 29 March 2007 isn't as severe.

Friday, March 24, 2006

The evil delays

So for about five years now, Windows XP has been the latest and most advanced workstation PC offered. For four years the PlayStation 2 has reigned over Sony’s immobile console line. And for about three years Office 2003 has been the top-of-the-line word processing programme for businesses, schools, and homes. Before then, their companies have had a habit of releasing version after version after version yet of their products. But Microsoft has realised that it was no longer possible for them to feign contention over one operating system that had two versions that were essentially upgrades from two other versions it had released; Windows XP Professional was the step up from Windows 2000, and Windows XP Home Edition was the upgrade from Windows Millennium Edition (albeit skipping the Tahoma-font interface step that Windows 2000 took). Sony’s release of the PSP showed the public that its computer entertainment division was indeed in the midst of change; even before the PSP was first proposed speculation on the PS3 was rife. And Microsoft’s Office XP software paled in comparison to Office 2003, which many workstations adopted from Office 97 or 2000 since they didn’t have time to go the extra step.

The first part of remedying this stint was to announce the names and features of entirely new products. Sony’s PlayStation 3 boasts a hard drive and an online gaming network that’s already being beefed up in an attempt to emulate another thing Microsoft can brag about, Xbox Live. Microsoft, however, has released beta versions of Windows Vista to valued supporters and subscribers to the corporation website and intends to release the final product in November to large companies — but it admitted that it wasn’t even near ready to take the product to market for home PCs. And Office 2007 hasn’t even left the drawing board yet, and even at that stage reviewers have criticised Microsoft’s option to discard the traditional menu-and-toolbar interface that characterises most products that run on a Windows machine. (They do so as well for products such as Windows Defender.) And Internet Explorer 7 betas have been released twice, both with serious holes that needed to be repaired and showed that it would never be compatible with Windows XP or lower-grade PCs. And they responded late to the urge to restrict compatibility to Windows XP by allowing Windows Live Messenger only to run on that operating system — and there exists no sign of a definite release date for that programme.

The reason for the lag can be traced back to the scheming that le to the products offered by the two companies. Office was released as an alternative to the faulty Microsoft Works programme (which is still on market but offers no compatibility with .doc or .xls files), Windows itself was the result of stealing the idea of a graphical user interface from Xerox, and Sony’s PlayStation consoles emerged from black-ops consultation with researchers from Nintendo. The first two eventually overshadowed Apple (who strangely haven’t released an new operating system in about five years, instead resorting to development of peripherals such as the iPod), and the PlayStation was released in 1993, three years ahead of the Nintendo 64 — thus walloping Nintendo in the videogame market by capitalising on slow reaction time. When the PlayStation was officially declared obsolete, Sony was about to move onto plans for its successor when a surprise onslaught of indicia made for Nintendo — more Mario games, the introduction of Pokémon outside Japan — caused a disruption. So plans were sped up and the PlayStation 2 was brought to market, coinciding with the new millennium.

If Sony was able to produce quality material under these constraints, we figured, it would be able to release the PlayStation 3 before Christmas with no problem. However, this is the point in which these consoles no longer are being restricted to playing games and offering multiple controller ports — they now have their own IP addresses and connect to a server just like the computer. Microsoft’s Xbox console achieved this shortly after the initial release, although Sony had promised these services just mere months before the PlayStation 2 was released. Not even two years ago the PS2 was able to do this — and last November Microsoft compounded the dilemma by bringing the Xbox 360 to market. However, this caused yet another problem that would lead to suspension of production of that console and the compromising of releases of Vista, which were promised for mid-2006. Microsoft’s research and development money situation had just taken a very sickening turn, propelled by doubt as to whether current hardware would be able to support the operating system at all.

So what happened?

Looking from the viewpoint of the companies that manufacture PCs and hardware — Dell, Intel, AMD, HP — the progress of technology in that sector, which has been rendered a mere tertiary industry by computer marketing and the creation of the programmes and games for those systems, is not fast. In order to support Windows Vista, Pentium will have to: a) release a new Pentium processor or b) create a version of Celeron or Pentium 4 that goes beyond the HT technology that was created to better support Windows XP. Depending on the size of upgraded programme files, new hard drives may have to be marketed to support the operating system, and low-end PCs that were shipped with Windows 98 but later were reformatted with Windows XP may not be able to upgrade to Vista. And don’t get me started on the amount of required DDRAM. Unsurprisingly, the potential insufficiencies of existing technologies provide an excuse for Microsoft to delay the operating system.

Another problem would be the servers. Windows Server 2003 is an emulation of Windows XP that is supposed to provide better support for these operating systems than Windows Server 2000 or NT. Here we have to ask whether Vista will work well with any of these network operating systems. If not, Vista should have a seventh flavour to Vista — Vista Server perhaps, or maybe another version of the Enterprise flavour. Of course, that would only drag the release date down further, so the smart thing would be to make Vista work enough like Windows XP to be compatible with network operating systems for the time being and prevent the Open Group and Novell from racing to the drawing board to create and commission new versions of UNIX and NetWare.

If entanglement with NOS manufacturers wasn’t enough to worry about, Sony has yet to create its own servers, thus refraining from an undependable ad hoc gaming network. Microsoft has luckily been a step ahead of this by creating gaming servers and allowing more than 10 people to be in rooms at the same time (which, of course, results in the proverbial Assault match on Halo 2). Current ad hoc networks such as Nintendo’s WiFi programme and peer-to-peer workstation networks lack a common service and thus are underpowered because the source for required files or gaming venues will shift from workstation or console to workstation or console. The PSP has this weakness as well, although it makes up for it by playing Internet browser when it’s given a computer network to hook up to (although it can’t participate in ad hoc computer networks). Hopefully when the PS3 is out and plans for the sequel to the PSP begin, the ad hoc technology will be scrapped and the new console will be able to connect to others via the servers that support the PS3, if ever they exist.

Then we have the Blu-ray dilemma. This technology — which is supposed to increase playing quality and storage space for CDs and finally make them directly writable on the computer — has been delayed for years on end now, and Sony’s mistake was trying to invest in this technology to include, in any primitive form, in the PS3. Because of the diversion of money to this and the letdown that occurred, Sony is hard-pressed to develop just the right technology for the PS3, so the product remains on the drawing board for more months now.

Finally, you have expectations from the consumer. Office 2007 is expected to provide XML support and specific features for different areas of work (such as government work or school). Whilst it promises new features, the mounting criticism it has received for its ‘innovative’ toolbar interface has reached breaking point — it’s not exactly in the style of Microsoft to eliminate the menu bar at top and force the icons to change once a certain situation such as track changing and macro recording arises, and it’s certainly the goal of the company to provide enough access to make everything they want readily accessible. So the concept is constantly being revised, thus delaying the release of the new version. As for the PlayStation 3, the consumer will not want to depend on loose memory cards, but instead will want a hard drive that can be transferred from one console to another, a concept that is currently being considered. And when Windows Vista ships out, it should for starters include more resistance to threats than Windows XP has and than Internet Explorer 7 currently carries — bye-bye Norton!

When you look at the small print, you start to realise that the delays of the PS3, Vista, and Office are founded in more matters than we really have control over. When Windows XP came out, it was released in two significant versions to upgrade two older operating systems, 2000 and ME. Now that Vista is coming in seven flavours geared for business, the home, school, and third-world countries, more research will have to be done to ensure that the final product both meets personal standards and is compatible with existing versions and is prepared for future releases that require the use of the operating system. And when the PS3 is released, it should come in a format that helps — which means adopting a proper network standard for once and ditching the Spiderman font on its cover.

Sunday, March 19, 2006

Site review 1

Suta-Raito.com

Taking advantage of the need for many aspiring graphic artists to obtain images to integrate into banners and avatars, Suta-Raito.com has become one of the most popular venues for Neopets and Pokémon drawings, among caricatures and likenesses of other animé subjects as well. The FAQ tells us that the site is a transliteration (which I recognised right away as katakana) of 'starlight'.

Kuitsuku, the mascot for Suta-Raito. The FAQ states that it was a primary concept design for the Nutrinopets section of Neopets.
Photo provided by Suta-Raito.com
Looking along the side of the page we are greeted with a link to the splash page (which is becoming a convention for sites formed by people like the webmaster of this site, probably because 'splashes' are just foretastes of what's to come and, in the case of art sites, an effective vehicle for the product), links to affiliate information (surprisingly, there's no PPN topsite link in sight), a tag board (which both contradicts the disclaimer that there's no interactive material on the site as stated in the FAQ and somehow resizes the main browser to the size of the tag board itself!), images and caricatures (the main product), and comedy material such as 'They'd Never Say', 'Oops!', and 'Wall of Shame'.

The Wall of Shame is a result of the images strictly being kept out of the public domain. Because there have been so many offences, it's become practice for the actual Neopets website to blacklist beauty contest entries that contain pictures taken from Suta-Raito or made with images from the site. Alongside those are blatant claims to the pictures, with some so raw that a link to Suta-Raito remains. And alongside those are pictures edited so poorly that it's rather easy to tell that they were taken from the site and redone in Paint. And alongside those are drawings that imitate Suta-Raito poses! The Wall of Shame blurs out the names of offenders due to a report that requested it, yet the webmaster adds comedy value by adding innuendo from her own red pen to screenshots of the offences.

Another item on the list to look at is 'Ask Piccolo'. It isn't real-time, so users will have to mail in their questions, but those that do have their questions answered alongside small caricatures of Piccolo (one is a result of him turning into a green Pikachu). Alongside this you'll find other animé elements, including outtakes and concocted interviews.

Finally we have the other site departments, which include the Oekaki (which, for some of you that have recently heard, is like a hybrid of Paint and mIRC) and a separate site called Sutaro (another katakana rendering!) in which you can commission art. Proceeds from commissions eventually fuel Suta-Raito's hosting.

Looking away from each individual page and focusing on the template, the blue skin (apparently one of many revises) definitely fits; it matches the drawings very well and coincides with the style of writing found throughout the site (in which you'll often find emoticons and a bit of over-emphasis). Despite the lack of interactive material, you'll keep going through it because of the upbeat environment and the comedy humour that you'll find in few other places.

Thursday, March 16, 2006

The proxies

When I came to my school everyone was talking about the Novell BorderManager proxy that everyone had to go through in order to access the Internet. Back then the filter blocked on general subject and often denied access to sites that were part of the curriculum, so the filter had to be adjusted. At the end of freshman year it had been programmed to return false on certain URLs, and it stayed that way until recently.

The reason for the inefficacy of the filter then was how easy bypassing it was. The filter was set in place only when the Internet Options (whose window wasn't blocked!) had the proxy checkboxes ticked and the proxy pointed to 10.10.1.2:8080. On certain computers (including six in the library), the checkboxes could just be unticked and the filter would be lifted, since there was an unintentionally planted LAN in the school. It became a pasttime to look for computers that were connected to the forbidden LAN — until Christmas break ended. When we returned, the school was in the process of changing all of the computers, and from how they were all formatted the 'forbidden LAN' now encompassed the entire campus.

This was until today, when a scrap of paper landed on my table at lunch. Inscribed on it were several arrangements that I recognised as numbers and ports — and from what the passer told me, they were proxy directions that he used to get around the filter that replaced BorderManager two weeks before. Because the new blocker was in the way of most of the network, the passer had to look at home for public pointers; at school many of them worked but the administration had quickly caught on to the scheme and cut off the proxies. Such methods exercised by the students, however, were signs that the king-must-die perseverance of the student body to get to MySpace was not about to let up.

Recently I read in an article in the Press of Atlantic City about the Vineland district's blocking method and the cause for blocking certain sites such as MySpace. Apparently there has been a rash in attacks that resulted as a result of what was posted on the site, which has led to an expulsion hearing in California for someone that outlined a death plan on their profile page as well as increased sex attacks.

For these reasons — and the fact that the site was vestigial in administrators' eyes, referring to its devolution from one of the dating sites that eHarmony and Match.com are now — and the students' clamour to the site to arrange online meetings or, in the cases of those with social impediments, outlets of communication, MySpace will continue to be blocked. Each proxy will be blocked. And when it comes to the fact that people are using that site to communicate with others whenever they can scavenge for free time, they should consider forums, many of which are mercifully unblocked and offer experiences similar to those found on MySpace chatrooms.

And pooh pooh to those on PKMN.NET that go there!

Monday, March 13, 2006

Tell me....

....If you read this blog?

Like many others before me, I've entered the stigma of recording my daily life by starting what the technical world has affectionately called the blog. Often it's challenged me to write about what I love and what I hate. It's encouraged me to take a stand against the people who place Pokémon porn fics on a site that's not geared for a porn audience, the people that let their entire lives revolve around MySpace, and the people that see it best for their lives to lead or follow along in cliques. Thus Cross Stinging Reality has grown.

However, I know that some people take the info and walk off, often not putting it to good use. So I'm copying James (again!) and demanding the next person to see this blog to leave a comment so I can keep roll. I won't allow you to remain anonymous anymore. I want everyone to show themselves. So here's the question to chew on for the moment: Who are you, the reader?